Title
Augmented reality for the heritage. Basilica SS. Medici in Alberobello, a case study
DOI
doi.org/ 10.19229/978-88-5509-446-7/7122022
Keywords
augmented reality, extended reality, architecture, heritage, virtual architecture
Abstract
This paper wants to delve into the use of augmented reality to support the architectural heritage, by describing a specific case study on the Basilica SS. Medici in Alberobello. The Basilica was never finished. Its dome at the crossing of the nave is missing, a flat slab is in its place. This also affects its external appearance, the absence of the tholobate makes the building appear incomplete, so much so that the community repeatedly tried to complete the project. Therefore, the creation of an Augmented Reality app (AM) was considered helpful to make the users see the sacred space as it was ideated by its designer, based on a reconstruction process recently developed by scholars and architects from Politecnico di Bari.
Section
Architecture | Research & Experimentation
pp. 214-227
Author(s)
Ilaria Cavaliere
Author(s) Biography
Ilaria Cavaliere, Architect, is a PhD Candidate at the DICAR department of Politecnico di Bari (Italy). She carries out research mainly in the field of 3D printing for the architecture of virtual reality and augmented reality. Mob. +39 366/42.21.735 | E-mail: ilaria.cavaliere@poliba.it
References
Banfi, F., Brumana, R. and Stanga, C. (2019), “Extended reality and informative models for the architectural heritage – From scan-to-bim process to virtual and augmented reality”, in Virtual Archaeology Review, n. 10, pp. 14-30. [Online] Available at: doi.org/10.4995/var.2019.11923 [Accessed 28 July 2022].
Haugstvedt, A.-C. and Krogstie, J. (2012), “Mobile Augmented Reality for Cultural Heritage – A Technology Acceptance Study”, in 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Atlanta, GA, USA, November 5-8 2012, IEEE, pp. 247-255. [Online] Available at: doi.org/10.1109/ISMAR.2012.6402563 [Accessed 28 July 2022].
Ibañez-Etxeberria, A., Gómez-Carrasco, C. J., Fontal, O. and García-Ceballos, S. (2020), “Virtual Environments and Augmented Reality Applied to Heritage Education. An Evaluative Study”, in Applied Sciences, vol. 10, issue 7, pp. 1-20. [Online] Available at: doi.org/10.3390/app10072352
Lee, G. A., Dünser, A., Kim, S. and Billinghurst, M. (2012), “CityViewAR – A Mobile Outdoor AR Application for City Visualization”, in 2012 IEEE International Symposium on Mixed and Augmented Reality – Arts, Media, and Humanities (ISMAR-AMH), Atlanta, GA, USA, November 5-8 2012, IEEE, pp. 57-64. [Online] Available at: doi.org/10.1109/ISMAR-AMH.2012.6483989 [Accessed 28 July 2022].
Mariotti, S. (2021), “The Use of Serious Games as an Educational and Dissemination Tool for Archaeological Heritage – Potential and Challenges for the Future”, in Magazén, vol. 2, issue 1, pp. 119-138. [Online] Available at: doi.org/10.30687/mag/2724-3923/2021/03/005 [Accessed 30 August 2022].
Pignatelli, M. (2019), Il cielo mancante – Sull’ipotesi costruttiva differita della Cupola della Basilica dei SS. Medici di Alberobello, Tesi di Scuola di Specializzazione in Beni Architettonici e del Paesaggio, DICAR, Politecnico di Bari, Relatore Prof. Giuseppe Fallacara.
Reaver, K. (2019), “Tre casi studio sulla conservazione virtuale – Applicare la realtà virtuale al Patrimonio Culturale | Three case studies in virtual preservation – Applying virtual reality to Cultural Heritage”, in Agathón | International Journal of Architecture, Art and Design, vol. 6, pp. 210-217. [Online] Available at: doi.org/10.19229/2464-9309/6202019 [Accessed 30 August 2022].
Schnädelbach, H., Koleva, B., Flintham, M., Fraser, M., Izadi, S., Chandler, P., Foster, M., Benford, S., Greenhalgh, C. and Rodden, T. (2002), “The Augurscope – A Mixed Reality Interface for Outdoors”, in CHI ’02 – Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Minneapolis, Minnesota, USA, April 20-25 2002, Association for Computing Machinery, New York (US), pp. 9-16. [Online] Available at: doi.org/10.1145/503376.503379 [Accessed 28 July 2022].
Swacha, J. (2021), “State of Research on Gamification in Education – A Bibliometric Survey”, in Education Sciences; vol. 11, issue 2, pp. 1-15. [Online] Available at: doi.org/10.3390/educsci11020069 [Accessed 30 August 2022].
Trunfio, M., Della Lucia, M., Campana, S. and Magnelli, A. (2021), “Innovating the cultural heritage museum service model through virtual reality and augmented reality – The effects on the overall visitor experience and satisfaction”, in Journal of Heritage Tourism, vol. 17, issue 1, pp. 1-19. [Online] Available at: doi.org/10.19229/2464-9309/6202019 [Accessed 30 August 2022].
Tsai, S. (2019), “Augmented reality enhancing place satisfaction for heritage tourism marketing”, in Current Issues in Tourism, vol. 20, issue 9, pp. 1078-1082. [Online] Available at: doi.org/10.1080/13683500.2019.1598950 [Accessed 30 August 2022].
Vlahakis, V., Ioannidis, N., Karigiannis, J., Tsotros, M., Gounaris, M., Stricker, D., Gleue, T., Daehne, P. and Almeida, L. (2002), “Archeoguide – An Augmented Reality Guide for Archaeological Sites”, in IEEE Computer Graphics and Applications, IEEE, vol. 22, issue 5, pp. 52-60. [Online] Available at: doi.org/10.1109/MCG.2002.1028726 [Accessed 28 July 2022].
Vlahakis, V., Karigiannis, J., Tsotros, M., Gounaris, M., Almeida, L., Stricker, D., Gleue, T., Christou, I. T., Carlucci, R. and Ioannidis, N. (2001), “Archeoguide – First results of an Augmented Reality, Mobile Computing System in Cultural Heritage Sites”, in Vast ’01 – Proceedings of the 2001 Conference on Virtual Reality, Archeology and Cultural Heritage, Glyfada, Greece, November 28-30 2001, pp. 131-140. [Online] Available at: doi.org/10.1145/584993.585015 [Accessed 28 July 2022].
Ye, L., Wang, R. and Zhao, J. (2021), “Enhancing Learning Performance and Motivation of Cultural Heritage Using Serious Games”, in Journal of Educational Computing Research, vol. 59, issue 2, pp. 287-317. [Online] Available at: doi.org/10.1177/0735633120963828 [Accessed 30 August 2022].